Wednesday, April 24, 2013

Module 4


Chapter 5 Focus Questions

3. What key questions should be considered when selecting educational apps to meets students’ goals and objectives?

Key questions that are considered are the following:

            What is the intended outcome of the use of the educational application? For example, is it meant to strengthen math skills in problems solving or is it meant to build speed and accuracy with basic math facts.

            Is the educational application likely to fulfill its stated purpose? For example, if the stated purpose of the activity is to build problem- solving skills, does it provide the explanatory feedback needed to do so or simply assess whether or not problems are solved correctly?

            Can the educational application be used as an alternative to traditional classroom activities to enhance students’ participation? For example, will students learn as effectively using online math manipulatives as they would using traditional manipulatives.

 
4. What kind of educational applications can be used to address automaticity/ math fact fluency?

            FASTT Math(Fluency and Automaticity through Systematic Teaching with Technology) is one application that helps students acquire math fluency. The program measures response time and will provide the student with work at their level (this level is based on their response time). The goal is to strengthen the memorization of facts so students do not have to rely on counting.

            Timez Attack (Big Brainz) is an application that has high tech video games which focus solely on multiplication (2-12 times tables).

            Arcademic Skill Builder is a program designed to enhance automaticity in addition and subtraction, multiplication, division, integers, fractions, and ratios. The games are designed to be played by 1-4 players online. The speed of the game can be controlled (slow, normal, fast) so the player can work at his/her own level.
 

5. What kinds of technology tools can be used to address visual-spatial or motor control difficulties?

            Virtual Pencil (VP) is software that is geared toward students who have difficulty operating a pencil effectively. This program allows students to solve problems that are similar to holding a pencil. The application offers speech feedback (for blind students), and tutorial mode (the “tutor” tells the students where they are in the problem, and which steps need to be done).

            Virtual Pencil (VP) Algebra includes most of the features VP has, but uses terminology such as square root of, quantity squared, and exponent.

            Number Navigator is a math processor that creates mathematics expressions and equations. This is a free program and it also has features to change color font, and font size.

 
6. What kinds of educational applications can be used to teach math concepts, math skills, and problem solving?

            National Library of Virtual Manipulatives

            Computing Technology for Math Excellence

            Internet 4 Classrooms

            Conceptual Math

            Virtual Laboratories in Probability and Statistics


7. What kinds of loew tech and mid tech adaptations can assist students with disabilities in completing math assignments?
 
For a Low tech device, Onion Mountain Technology  markets fraction rubber stamps, a manipulative number line, laminated addition and multiplication tables, and a special rulers that has transparent overlays to help students understand relationships between units of measure

 

For a Mid Tech Devices, The coin abacus and coin-u-lator contains keys that take the shape and size of coins. They are designed to teach basic money and counting skills

 

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