Chapter 5
Focus Questions
3. What key
questions should be considered when selecting educational apps to meets
students’ goals and objectives?
Key questions
that are considered are the following:
What is the intended outcome of the
use of the educational application? For example, is it meant to strengthen math
skills in problems solving or is it meant to build speed and accuracy with
basic math facts.
Is the educational application
likely to fulfill its stated purpose? For example, if the stated purpose of the
activity is to build problem- solving skills, does it provide the explanatory
feedback needed to do so or simply assess whether or not problems are solved
correctly?
Can the educational application be
used as an alternative to traditional classroom activities to enhance students’
participation? For example, will students learn as effectively using online
math manipulatives as they would using traditional manipulatives.
4. What
kind of educational applications can be used to address automaticity/ math fact
fluency?
FASTT Math(Fluency and Automaticity
through Systematic Teaching with Technology) is one application that helps
students acquire math fluency. The program measures response time and will
provide the student with work at their level (this level is based on their
response time). The goal is to strengthen the memorization of facts so students
do not have to rely on counting.
Timez Attack (Big Brainz) is an application
that has high tech video games which focus solely on multiplication (2-12 times
tables).
Arcademic Skill Builder is a program
designed to enhance automaticity in addition and subtraction, multiplication,
division, integers, fractions, and ratios. The games are designed to be played
by 1-4 players online. The speed of the game can be controlled (slow, normal,
fast) so the player can work at his/her own level.
5. What
kinds of technology tools can be used to address visual-spatial or motor
control difficulties?
Virtual Pencil (VP) is software that
is geared toward students who have difficulty operating a pencil effectively.
This program allows students to solve problems that are similar to holding a
pencil. The application offers speech feedback (for blind students), and
tutorial mode (the “tutor” tells the students where they are in the problem,
and which steps need to be done).
Virtual Pencil (VP) Algebra includes
most of the features VP has, but uses terminology such as square root of,
quantity squared, and exponent.
Number Navigator is a math processor
that creates mathematics expressions and equations. This is a free program and
it also has features to change color font, and font size.
National Library of Virtual
Manipulatives
Computing Technology for Math
Excellence
Internet 4 Classrooms
Conceptual Math
Virtual Laboratories in Probability
and Statistics
7. What
kinds of loew tech and mid tech adaptations can assist students with
disabilities in completing math assignments?
For a Low
tech device, Onion Mountain Technology markets fraction rubber stamps, a manipulative
number line, laminated addition and multiplication tables, and a special rulers
that has transparent overlays to help students understand relationships between
units of measure
For a Mid Tech Devices, The coin abacus and coin-u-lator
contains keys that take the shape and size of coins. They are designed to teach
basic money and counting skills
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